Role Overview
Simulation at WoRV is not a virtual environment for pretty demos. It is product development infrastructure built to make real-environment testing faster and to iterate on failures more cheaply.
The Simulation Engineer builds vehicle / sensor / environment models, automates simulation pipelines, and creates internal tooling for developers and operators. This role connects modeling results to the actual product development cycle.
Responsibilities
- Build vehicle / attachment / sensor / environment models and tune parameters.
- Design and implement simulation automation pipelines.
- Participate in building Digital Proving Grounds (DPG) using drone survey data (ODM).
- Develop internal developer and operator tools: teleoperation, replay, scenario review tools, and more.
- Analyze the sim-to-real gap and improve model fidelity.
Qualifications
- Ability to logically define and implement simulation problems
- Python-centric automation and tooling skills
- Basic understanding of physics, sensor, and environment modeling
Preferred Qualifications
- Experience with NVIDIA Isaac Sim / Omniverse / USD
- Experience with autonomous driving sensor modeling, sim-to-real transfer, or ROS2 Bridge
- Experience with physics engine (PhysX, etc.) based vehicle / robot simulation
- Experience with 3D asset pipelines or environment building
- Experience with game engines (Unreal, Unity, etc.) and 3D tools such as 3ds Max or Blender
- Experience improving the usability of internal tooling
Who We're Looking For
- Someone who views simulation as shipping infrastructure, not research garnish
- Someone who can talk simultaneously with field teams, data teams, control engineers, and AI researchers
Hiring Process
1
Application
2
1st Interview
Technical interview
3
2nd Interview
Culture-fit interview
4
Offer
5
Hired
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